They can conduct commerce directly with other participants. In this world, people can directly own and cultivate digital land. Yet what’s most striking about Decentraland was happening behind the scenes. The Decentraland festival felt like the community project it was-more creative, less produced. Yet they also gave us an indication of the trade-offs ahead.ĭecentraland’s festival was carefully designed and orchestrated with sets from more than 80 artists including Deadmau5, a merch store for NFT wearables-and even digital portable toilets. At the same time, Decentraland, an open virtual world totally owned by its users, held its first Metaverse Festival.īoth events gave us a glimpse of how digital technology can enhance the experience of attending an event how live performance can be smoothly integrated how exclusive experiences can be woven in and how we can now congregate, no matter where we live, at global scale. Roblox, a public company with 2020 revenue of $924 million, held the first virtual music festival on the Roblox platform in partnership with music event producer Insomniac. One was produced by an established gaming player, the other created by a decentralized metaverse pioneer. Over the last week, two simultaneous global metaverse festivals took place, giving us a glimpse of the competing sides of today’s battle for control. Early Work In The Metaverse Carries Deep Implicationsīut with such potential to influence our future, it’s critical to understand the implications of this early work. Digital art can float unexpectedly onto a conference stage. Collaborative workrooms can feel cartoonish. Travels into the early metaverse can put the outsider at risk of dismissing it as a plaything.
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